You made it! Congratulations!

Inventory:

Food:

Welcome to Magister Ludi. At any time you may type "help" for a list of commands that you can use.

Help: (replace italicized words)
music on or off: for in game music written hastily by Tony R (still a prototype)
take object: takes the specified object and puts it in your inventory
eat food: eats indicated food item
attack creature with object: kills indicated creature with specified object
inventory: lists everything you are currently carrying
unlock door with object: unlocks door with the object you specify
go direction: attempts to travel in direction (north, east, south, west, up, down)
move object : attempts to move an object (such objects are often hinted at)
search object: searches the indicated object for items
help number: give that page of help/ commands

songs: lists songs once jukebox is found
hard mode on: sets health to one and makes monsters tougher There is no off!!
Health
place object
The rest you'll have to get creative with as needed, think like I would

Here's a list of songs. (play song name)
Still Alive
Portal Radio
Ambient piano
Portal 2(sorry, because of commands I cant use the title)
secret
elevator music
Adventure Line
doom song

You find yourself in a jail cell. You have no recollection of the events prior. Directly ahead of you to the north is the jail door. You hear the sound of metal drop and out of the corner of your eye you see a rat skidaddle into the shadows. You notice a paper clip. Scattered around the floor are some dead bugs as well as a lunch tray reminiscient of nasty cafeteria food.

You have entered a hallway. To the west and to the east the dark hallway continues. To the south is the jail room from where you came. The only source of light is a torch hanging on the wall. Beneath the torch lies a mysterious note. Perhaps it was left by your captors.

You have entered a room that seems to be a place of great anguish. Strange and grotesque looking devices hang from the walls and ceiling. There's a whip hanging on the wall. After a quick observation, you notice that the room appears fairly large, and a table sits in the corner. To the south there is a doorway. To the west is the hallway that you came from.

As you advance south, you begin to hear gurgling noises. When you enter the room, you see a zombie feasting on the dead bodies of the morgue!

As you move west, you come upon another junction. There's ice cream on the floor, doesn't look bad actually... To the north and south are some dark rooms. You came from the east.

You can now use the command "play song" to play a song during the game.
To view song choices, use "songs"
If a song does not play, it hasn't loaded properly or will notify you of its condition, like all Apple instuctions, turn it on and off again to fix the song.

You enter a room with a strange and decorated door. The door appears to lead somewhere, but it also looks locked. Upon closer inspection, you discover that the lock cannot be picked and that a key is required to open it. To the south is the way you came from.

You enter what appears to be a storage room. It is empty except for a wheeled crate in the corner. It looks like it hasn't been touched in years.

You enter a large circular room lined with 5 doors and a brick wall labeled 1-6 (3 being the wall).
All but the door labeled 1 seem locked
New commands: go through door number
go back

Why would you do that?
I mean i can't stop you
You go so far in you disappear into yourself
and cease to exist

You enter a hall where you thought you would escape. Your torch is running low but ahoy!- A lit tunnel lies to the north! You came from the south.